Guide

How the game works

Start here if you are new, or look up how a mechanic works. Every number on these pages is read from the universe you pick, so it matches the game you play.

Numbers from Andromeda, read 17 October 2026, 19:58 UTC

Guides

Getting started

Your first hour: what to build first, how the queues work and how to stay safe while you grow.

For beginners3 min read

Choosing a universe

Universes differ in speed, age and the systems they run. Compare them side by side and pick the one that fits your time.

For beginners1 min read

How bonuses combine

Research, officers, boosts and events raise the same numbers. This is the one rule for how they add up.

For experienced players2 min read

Daily rewards and games

The bonus, free dark matter, the lucky draw, the lottery and the jackpot: what each pays and how often.

For beginners2 min read

Dark matter services

What dark matter buys besides officers and boosts: finishing a queue at once, an extra planet slot, more fields for a planet and moving a whole fleet.

For experienced players2 min read

Invite friends and vote

Two ways to earn rewards by bringing players in: your invite link and your votes on the top lists.

For beginners1 min read

Seasons

A seasonal universe runs for a fixed time, records its winners, pays them into their account wallets and then starts again from nothing.

For beginners2 min read

Auctions

The auction house runs in rounds: bid dark matter on boosts, ships, resources and commander items, and get your bid back when someone outbids you.

For beginners2 min read

Antimatter wallet

The antimatter your account wins collects in one wallet for every universe; you move it into the commander you want, up to a limit.

For beginners2 min read

Antimatter

Antimatter is the premium currency: where it comes from, what it buys and how it turns into dark matter.

For beginners1 min read

Bank

The bank keeps metal, crystal and deuterium off your planets: a deposit costs dark matter, taking resources out is free.

For beginners1 min read

Planet cloak

For dark matter the planet cloak hides all your planets and moons from espionage probes and the sensor phalanx for a while.

For experienced players1 min read

Mechanics

Combat

How a battle is fought round by round, what rapid fire does, what becomes debris and when a moon can form.

For beginners2 min read

Fleet speed and fuel

How long a flight takes, what makes it faster and how much deuterium it burns.

For beginners2 min read

Expeditions

What an expedition can find in deep space, what can go wrong and how many you can fly at once.

For experienced players2 min read

Galaxy and density map

How the galaxy is laid out, what the galaxy view costs and how the density map shows where the space is.

For beginners2 min read

Experience and achievements

How experience levels, achievements and the First Steps list reward the way you play.

For beginners1 min read

Pirate bases

Where pirate bases appear, how to find them with a phalanx and what a raid pays.

For experienced players1 min read

Asteroid mining

Where asteroid fields appear, which fleet can mine them and how much ore a stay brings home.

For experienced players1 min read

Hunts and bosses

Fight the five hunt sectors level by level for bounties, experience and items, with a boss every few levels.

For experienced players1 min read

Factions

Vanguard, Syndicate or Archive: how each faction earns reputation, what its perks give and what a switch costs.

For experienced players1 min read

Stash and containers

Artifacts and containers: where they come from, what they do and the chance of every container reward.

For experienced players1 min read

Cards and packs

How card packs are earned, how rare each card is and what a completed set adds to your empire.

For beginners2 min read

Alliance base

An alliance's shared base: donations fill its treasury, buildings give every member permanent bonuses, operations and a shop add more.

For experienced players4 min read

Commanders and adventures

Your commander levels up, wears equipment, flies with a fleet or guards a world as its warden, and goes on adventures.

For beginners5 min read

Governors

Spend academy points on small permanent upgrades that last the season.

For beginners1 min read

The Arsenal

Six combat modules you level with earned Calibration Data, two equipped at a time, each working in particular rounds or for particular ships.

For experienced players1 min read

Collections