Mechanics

Alliance base

An alliance's shared base: donations fill its treasury, buildings give every member permanent bonuses, operations and a shop add more.

For experienced players 4 min read Numbers from Andromeda, read 17 October 2026, 20:41 UTC

Every alliance has a base. Its members fill one shared treasury with metal, crystal and deuterium, members with the right to manage the base turn the treasury into buildings, and every building gives each member a small permanent bonus.

Donating

You donate from the planet or moon you are on, at least 1,000 resources in all. The donation leaves the planet and reaches the treasury at once. Nobody can take resources out of the treasury again: it pays only for buildings and operations, and a donation stays with the alliance when you leave. Donating is closed while your account is in vacation mode.

Every donation earns you contribution points: for every 1,000 resources, 1 for metal, 2 for crystal and 3 for deuterium, rounded down. The points are yours, not the alliance's. The Base page ranks the alliance's donors of all time and of this week.

Buildings

Each level costs more than the last by the building's cost growth, and every price is multiplied by the universe's resource multiplier; the table shows the first level in this universe. A construction runs in real time, the same in every universe. No building can be raised above the level of the Command Center, which goes first.

BuildingPer levelAt the highest levelHighest levelMetalCrystalDeuteriumCost growthFirst level takesLast level takes
Command Center+2 member slots60 member slots2024,00016,0008,0001.6x1 hour2 days 21 hours
Orbital DockyardShip cost -0.5%Ship cost -10%2024,00012,0004,0001.6x1 hour2 days 21 hours
Architects GuildBuilding cost -0.5%Building cost -10%2022,00014,0004,0001.6x1 hour2 days 21 hours
Research NexusResearch time -1%Research time -20%2010,00022,0008,0001.6x1 hour2 days 21 hours
Resource ConsortiumProduction +0.5%Production +10%2020,00014,0006,0001.6x1 hour2 days 21 hours
Warp RelayFlight time -1%Flight time -20%2010,00012,00018,0001.6x1 hour2 days 21 hours
Logistics HubCargo capacity +1%Cargo capacity +20%2022,00012,0006,0001.6x1 hour2 days 21 hours
War AcademyWeapons +0.5%Weapons +10%2020,00014,0006,0001.6x1 hour2 days 21 hours
Bastion ArrayShields and armour +0.5%Shields and armour +10%2024,00012,0004,0001.6x1 hour2 days 21 hours
Intelligence Bureau+1 espionage level every 5 levelsEspionage +4 levels208,00022,00010,0001.6x1 hour2 days 21 hours
Expedition GuildExpedition rewards +1%Expedition rewards +20%2012,00014,00014,0001.6x1 hour2 days 21 hours
Salvage YardRecycling yield +1%Recycling yield +20%2022,00014,0004,0001.6x1 hour2 days 21 hours
Power GridEnergy +1%Energy +20%2018,00016,0006,0001.6x1 hour2 days 21 hours
Fleet Command+1 ACS fleet and 8 more hours of hold every 4 levelsACS fleets +5, holds up to 72 h2014,00012,00014,0001.6x1 hour2 days 21 hours
Contribution ExchangeOpens and widens the alliance shopShop tier 4, 6 per item and week2016,00016,0008,0001.6x1 hour2 days 21 hours

The alliance builds one thing at a time. Starting a level pays its whole cost from the treasury, and cancelling it pays the whole cost back. When a level is finished every member gets a message. The sum of all building levels is the base's prestige, shown on the alliance page and in the base ranking.

Who builds

Starting or cancelling a construction and starting an operation need the rank right Manage base. The alliance's leader always has it and can give it to any rank. Every member sees the treasury, the queue and the history, and every member can donate.

Members

The Command Center decides how many members the alliance can have: 20, plus 2 for every level. The limit that counts is the smaller of this and the limit the alliance set for itself. An alliance above it keeps every member, but accepts nobody until it is below it again.

The waiting time

The base counts for you only after 1 day in the alliance: its building bonuses, its operations and its shop. Leaving ends all of it at once, and joining again starts the waiting time over.

The building bonuses are Permanent bonuses and add to research, officers and the rest of that bucket (How bonuses combine).

Operations

An operation is a bonus for the whole alliance for a while, bought from the treasury by a member with Manage base. It is paid per member who is past the waiting time, for at least 5 members, so a larger alliance pays more. At most 2 run at once, and each kind can start again only when its cooldown, counted from its start, has passed. An operation cannot be cancelled or refunded.

OperationEffectLastsCooldownMetal per memberCrystal per memberDeuterium per memberNeeds Command Center
Industrial SurgeProduction +10%1 day5 days40,00025,00010,0002
Research SprintResearch speed +15%12 hours4 days15,00035,00015,0004
Construction DriveConstruction speed +15%12 hours4 days35,00020,00010,0006
Hyperlane MobilisationFleet speed +10%12 hours5 days10,00015,00040,0008
Deep SurveyExpedition rewards +20%1 day7 days20,00020,00030,00010

Operations are Temporary bonuses, like a boost of the same kind (How bonuses combine).

The alliance shop

The shop opens with the first level of the Contribution Exchange, and its higher levels open more tiers. You can buy each item 2 times a week, and once more for every 5 levels of the Exchange. An item whose system this universe does not run cannot be bought.

ItemTierOpens at Exchange levelGivesPoints
Resource Surge, 6 h11+25% to ALL production on the chosen planet, for 6 hours150
Research Acceleration, 3 h11+50% research speed (account-wide), for 3 hours200
Tag colour11Your alliance tag in one of 8 colours500
Construction Acceleration, 3 h25+50% building speed (account-wide), for 3 hours200
Hyperdrive Tune-up, 6 h25+25% fleet speed (account-wide), for 6 hours250
Alliance crate25One Alliance crate for your stash400
Lucky Star, 12 h310+50% expedition resource rewards, for 12 hours400
Field experience310100 peaceful or combat experience300
Tag glow310An animated glow on your alliance tag1,500
Resource Surge, 24 h420+25% to ALL production on the chosen planet, for 1 day500
Gold tag420The gold alliance tag3,000

The tag colours, the glow and the gold tag change how your alliance tag looks in the galaxy view and the player rankings while you are in any alliance. The gold tag replaces any colour.

Leaving and dissolving

When you leave, the bonuses and the operations stop for you at once; your contribution points and your tag stay with you. The leader cannot leave or be kicked: the leadership has to go to another member first, or the alliance is dissolved.

Dissolving the alliance destroys its base for good: every building level, the treasury and a running construction or operation are lost. The members keep their contribution points.

Questions

Can I get a donation back?

No. A donation belongs to the alliance from the moment it is made, and the treasury can only become buildings and operations.

Do I keep my contribution points when I leave?

Yes. Your points stay with you when you leave or the alliance dissolves, and you can spend them in the shop of your next alliance once you have been there long enough.

Why do I not get the bonuses yet?

The base counts for a member only after a waiting time in the alliance. Leaving and joining again starts that time over.

Ready to play?

Create your account, pick a universe and put your first building in the queue.