Mechanics
Alliance base
An alliance's shared base: donations fill its treasury, buildings give every member permanent bonuses, operations and a shop add more.
Every alliance has a base. Its members fill one shared treasury with metal, crystal and deuterium, members with the right to manage the base turn the treasury into buildings, and every building gives each member a small permanent bonus.
Donating
You donate from the planet or moon you are on, at least 1,000 resources in all. The donation leaves the planet and reaches the treasury at once. Nobody can take resources out of the treasury again: it pays only for buildings and operations, and a donation stays with the alliance when you leave. Donating is closed while your account is in vacation mode.
Every donation earns you contribution points: for every 1,000 resources, 1 for metal, 2 for crystal and 3 for deuterium, rounded down. The points are yours, not the alliance's. The Base page ranks the alliance's donors of all time and of this week.
Buildings
Each level costs more than the last by the building's cost growth, and every price is multiplied by the universe's resource multiplier; the table shows the first level in this universe. A construction runs in real time, the same in every universe. No building can be raised above the level of the Command Center, which goes first.
| Building | Per level | At the highest level | Highest level | Metal | Crystal | Deuterium | Cost growth | First level takes | Last level takes |
|---|---|---|---|---|---|---|---|---|---|
| Command Center | +2 member slots | 60 member slots | 20 | 24,000 | 16,000 | 8,000 | 1.6x | 1 hour | 2 days 21 hours |
| Orbital Dockyard | Ship cost -0.5% | Ship cost -10% | 20 | 24,000 | 12,000 | 4,000 | 1.6x | 1 hour | 2 days 21 hours |
| Architects Guild | Building cost -0.5% | Building cost -10% | 20 | 22,000 | 14,000 | 4,000 | 1.6x | 1 hour | 2 days 21 hours |
| Research Nexus | Research time -1% | Research time -20% | 20 | 10,000 | 22,000 | 8,000 | 1.6x | 1 hour | 2 days 21 hours |
| Resource Consortium | Production +0.5% | Production +10% | 20 | 20,000 | 14,000 | 6,000 | 1.6x | 1 hour | 2 days 21 hours |
| Warp Relay | Flight time -1% | Flight time -20% | 20 | 10,000 | 12,000 | 18,000 | 1.6x | 1 hour | 2 days 21 hours |
| Logistics Hub | Cargo capacity +1% | Cargo capacity +20% | 20 | 22,000 | 12,000 | 6,000 | 1.6x | 1 hour | 2 days 21 hours |
| War Academy | Weapons +0.5% | Weapons +10% | 20 | 20,000 | 14,000 | 6,000 | 1.6x | 1 hour | 2 days 21 hours |
| Bastion Array | Shields and armour +0.5% | Shields and armour +10% | 20 | 24,000 | 12,000 | 4,000 | 1.6x | 1 hour | 2 days 21 hours |
| Intelligence Bureau | +1 espionage level every 5 levels | Espionage +4 levels | 20 | 8,000 | 22,000 | 10,000 | 1.6x | 1 hour | 2 days 21 hours |
| Expedition Guild | Expedition rewards +1% | Expedition rewards +20% | 20 | 12,000 | 14,000 | 14,000 | 1.6x | 1 hour | 2 days 21 hours |
| Salvage Yard | Recycling yield +1% | Recycling yield +20% | 20 | 22,000 | 14,000 | 4,000 | 1.6x | 1 hour | 2 days 21 hours |
| Power Grid | Energy +1% | Energy +20% | 20 | 18,000 | 16,000 | 6,000 | 1.6x | 1 hour | 2 days 21 hours |
| Fleet Command | +1 ACS fleet and 8 more hours of hold every 4 levels | ACS fleets +5, holds up to 72 h | 20 | 14,000 | 12,000 | 14,000 | 1.6x | 1 hour | 2 days 21 hours |
| Contribution Exchange | Opens and widens the alliance shop | Shop tier 4, 6 per item and week | 20 | 16,000 | 16,000 | 8,000 | 1.6x | 1 hour | 2 days 21 hours |
The alliance builds one thing at a time. Starting a level pays its whole cost from the treasury, and cancelling it pays the whole cost back. When a level is finished every member gets a message. The sum of all building levels is the base's prestige, shown on the alliance page and in the base ranking.
Who builds
Starting or cancelling a construction and starting an operation need the rank right Manage base. The alliance's leader always has it and can give it to any rank. Every member sees the treasury, the queue and the history, and every member can donate.
Members
The Command Center decides how many members the alliance can have: 20, plus 2 for every level. The limit that counts is the smaller of this and the limit the alliance set for itself. An alliance above it keeps every member, but accepts nobody until it is below it again.
The waiting time
The base counts for you only after 1 day in the alliance: its building bonuses, its operations and its shop. Leaving ends all of it at once, and joining again starts the waiting time over.
The building bonuses are Permanent bonuses and add to research, officers and the rest of that bucket (How bonuses combine).
Operations
An operation is a bonus for the whole alliance for a while, bought from the treasury by a member with Manage base. It is paid per member who is past the waiting time, for at least 5 members, so a larger alliance pays more. At most 2 run at once, and each kind can start again only when its cooldown, counted from its start, has passed. An operation cannot be cancelled or refunded.
| Operation | Effect | Lasts | Cooldown | Metal per member | Crystal per member | Deuterium per member | Needs Command Center |
|---|---|---|---|---|---|---|---|
| Industrial Surge | Production +10% | 1 day | 5 days | 40,000 | 25,000 | 10,000 | 2 |
| Research Sprint | Research speed +15% | 12 hours | 4 days | 15,000 | 35,000 | 15,000 | 4 |
| Construction Drive | Construction speed +15% | 12 hours | 4 days | 35,000 | 20,000 | 10,000 | 6 |
| Hyperlane Mobilisation | Fleet speed +10% | 12 hours | 5 days | 10,000 | 15,000 | 40,000 | 8 |
| Deep Survey | Expedition rewards +20% | 1 day | 7 days | 20,000 | 20,000 | 30,000 | 10 |
Operations are Temporary bonuses, like a boost of the same kind (How bonuses combine).
The alliance shop
The shop opens with the first level of the Contribution Exchange, and its higher levels open more tiers. You can buy each item 2 times a week, and once more for every 5 levels of the Exchange. An item whose system this universe does not run cannot be bought.
| Item | Tier | Opens at Exchange level | Gives | Points |
|---|---|---|---|---|
| Resource Surge, 6 h | 1 | 1 | +25% to ALL production on the chosen planet, for 6 hours | 150 |
| Research Acceleration, 3 h | 1 | 1 | +50% research speed (account-wide), for 3 hours | 200 |
| Tag colour | 1 | 1 | Your alliance tag in one of 8 colours | 500 |
| Construction Acceleration, 3 h | 2 | 5 | +50% building speed (account-wide), for 3 hours | 200 |
| Hyperdrive Tune-up, 6 h | 2 | 5 | +25% fleet speed (account-wide), for 6 hours | 250 |
| Alliance crate | 2 | 5 | One Alliance crate for your stash | 400 |
| Lucky Star, 12 h | 3 | 10 | +50% expedition resource rewards, for 12 hours | 400 |
| Field experience | 3 | 10 | 100 peaceful or combat experience | 300 |
| Tag glow | 3 | 10 | An animated glow on your alliance tag | 1,500 |
| Resource Surge, 24 h | 4 | 20 | +25% to ALL production on the chosen planet, for 1 day | 500 |
| Gold tag | 4 | 20 | The gold alliance tag | 3,000 |
The tag colours, the glow and the gold tag change how your alliance tag looks in the galaxy view and the player rankings while you are in any alliance. The gold tag replaces any colour.
Leaving and dissolving
When you leave, the bonuses and the operations stop for you at once; your contribution points and your tag stay with you. The leader cannot leave or be kicked: the leadership has to go to another member first, or the alliance is dissolved.
Dissolving the alliance destroys its base for good: every building level, the treasury and a running construction or operation are lost. The members keep their contribution points.
Questions
Can I get a donation back?
No. A donation belongs to the alliance from the moment it is made, and the treasury can only become buildings and operations.
Do I keep my contribution points when I leave?
Yes. Your points stay with you when you leave or the alliance dissolves, and you can spend them in the shop of your next alliance once you have been there long enough.
Why do I not get the bonuses yet?
The base counts for a member only after a waiting time in the alliance. Leaving and joining again starts that time over.