Mechanics

The Arsenal

Six combat modules you level with earned Calibration Data, two equipped at a time, each working in particular rounds or for particular ships.

For experienced players 1 min read Numbers from Andromeda, read 17 October 2026, 20:41 UTC

The Arsenal holds six modules. Each has 10 levels, and each level adds 0.4 percentage points of a unit's base stat, at most 4 points. You equip 2 of them, one per stat, so a loadout improves at most two of attack, shields and hull.

ModuleStatActs
Opening CapacitorAttackRound 1, your ships
Sustained FeedAttackRound 3 onward, your ships
Forward ScreenShieldRounds 1 and 2, your ships
Reserve ScreenShieldRound 3 onward, your ships
Anchored BracingHullDefending your own planet or moon, ships and defences
Convoy BulkheadHullEvery battle, cargo ships and recyclers

Calibration Data

You earn 6 data once a day for the first building level that finishes on its own clock (not with Instant Finish or a time artifact). Each expedition that comes home from its stay, and each rewarded boss win, earns 2, together at most 4 a day. That is at most 10 a day, counted in the universe's time zone.

Prices

Every level costs data, metal and crystal. There is no timer, no failure and no discount.

LevelDataData so farMetalCrystalEffect
1227,5002,5000.4 points
281030,00010,0000.8 points
3182867,50022,5001.2 points
43260120,00040,0001.6 points
550110187,50062,5002 points
672182270,00090,0002.4 points
798280367,500122,5002.8 points
8128408480,000160,0003.2 points
9162570607,500202,5003.6 points
10200770750,000250,0004 points

In battle

A module adds to the same stat your officers, extras, experience, cards, faction, alliance base and commander add to. While the Arsenal runs in a universe, all of these together count at most 250 percentage points per stat; research is not part of that limit. A battle report shows each module that fought, the rounds it acted in, and any points the limit cut off.

Questions

Can I buy Calibration Data?

No. It is earned only, by finishing building levels, bringing expeditions home and winning rewarded boss hunts. No store, dark matter, antimatter or Vanguard benefit gives it.

Does upgrading a module change a fleet that is already flying?

No. A fleet keeps the loadout it was sent with. Your planets defend with the loadout you have when the battle starts.

Do my modules survive the season?

No. Levels, data and loadouts reset with every new season, so every season starts equal.

Ready to play?

Create your account, pick a universe and put your first building in the queue.