Collections
Defences
Every defence and missile with its cost, structure, shield and attack, read from the universe you pick.
Defences stay on the planet they were built on and fight whenever it is attacked. Missiles wait in the missile silo. The table lists base values, before research and other bonuses.
| Defence | Metal | Crystal | Deuterium | Structure | Shield | Attack |
|---|---|---|---|---|---|---|
| Missile Launcher | 2,000 | 0 | 0 | 200 | 20 | 80 |
| Light Laser Turret | 1,500 | 500 | 0 | 200 | 25 | 100 |
| Heavy Laser Turret | 6,000 | 2,000 | 0 | 800 | 100 | 250 |
| Gauss Cannon | 20,000 | 15,000 | 2,000 | 3,500 | 200 | 1,100 |
| Ion Cannon | 2,000 | 6,000 | 0 | 800 | 500 | 150 |
| Plasma Cannon | 50,000 | 50,000 | 30,000 | 10,000 | 300 | 3,000 |
| Small Shield Dome | 10,000 | 10,000 | 0 | 2,000 | 2,000 | 1 |
| Large Shield Dome | 50,000 | 50,000 | 0 | 10,000 | 10,000 | 1 |
| Atmospheric Shield | 10,000,000 | 5,000,000 | 2,500,000 | 1,500,000 | 1,000,000 | 1 |
| Gravitons Cannon | 15,000,000 | 15,000,000 | 0 | 3,000,000 | 80,000 | 500,000 |
| Orbital Defence Platform | 5,000,000,000 | 2,000,000,000 | 500,000,000 | 700,000,000 | 2,000,000,000 | 400,000,000 |
| Interceptor | 8,000 | 0 | 2,000 | 800 | 1 | 1 |
| Interplanetary missiles | 12,500 | 2,500 | 10,000 | 1,500 | 1 | 12,000 |
Reading the numbers
- Structure is the hull a defence brings into a fight: a tenth of its metal and crystal cost.
- Shield absorbs damage each round before the structure takes any, and is restored at the start of the next round.
- Attack is the damage of one shot.
Destroyed defences leave 0% of their metal and crystal as debris. Combat explains how a battle is fought.
Questions
Do defences fight in every battle on their planet?
Yes. Every defence on a planet fights when the planet is attacked, beside the ships stationed there.
What are the missiles for?
Anti-ballistic missiles shoot down interplanetary missiles aimed at your planet; interplanetary missiles fly at another planet and destroy its defences.